Prompt Construction

Table of Content

Table of Content

Table of Content

When prompting is not enough

Vizcom uses keyword-based prompts, but complex designs may need selection tools for precise control over colors, materials, and features.

Use the selection tool for more control, rather than trying to describe every detail at once!

Example:

Suppose you want to design a modern sneaker with multiple patches.
You likely don’t want the colors and materials to appear randomly across the design.

Vizcom won't automatically know where each material should be applied without clear guidance:

To gain more control over the design, start by describing the overall aesthetic of the shoe. Then, go step by step: selecting and describing each area individually to ensure precise results:

Use one of the selection tools from the menu (or combine several) to define the specific area you want to modify:

After generating within the selected area, the result is much more coherent: we're now able to control the placement of the patches on the shoe, instead of ending up with random or confusing distributions:

Use the selection tool for more control, rather than trying to describe every detail at once!

Example:

Suppose you want to design a modern sneaker with multiple patches.
You likely don’t want the colors and materials to appear randomly across the design.

Vizcom won't automatically know where each material should be applied without clear guidance:

To gain more control over the design, start by describing the overall aesthetic of the shoe. Then, go step by step: selecting and describing each area individually to ensure precise results:

Use one of the selection tools from the menu (or combine several) to define the specific area you want to modify:

After generating within the selected area, the result is much more coherent: we're now able to control the placement of the patches on the shoe, instead of ending up with random or confusing distributions:

Use the selection tool for more control, rather than trying to describe every detail at once!

Example:

Suppose you want to design a modern sneaker with multiple patches.
You likely don’t want the colors and materials to appear randomly across the design.

Vizcom won't automatically know where each material should be applied without clear guidance:

To gain more control over the design, start by describing the overall aesthetic of the shoe. Then, go step by step: selecting and describing each area individually to ensure precise results:

Use one of the selection tools from the menu (or combine several) to define the specific area you want to modify:

After generating within the selected area, the result is much more coherent: we're now able to control the placement of the patches on the shoe, instead of ending up with random or confusing distributions:

Vizcom

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©

2025

All rights reserved

Vizcom

·

©

2025

All rights reserved

Vizcom

·

©

2025

All rights reserved